Speaking of Zelda, I got a Switch and I love it, but I really want to play Windwaker. I had it on gamecube a long time ago and I really want to revisit it but I don't know how because its not available at all for Switch as far as I can tell.
Anyone got any idea how I can play it without having to purchase a gamecube etc
Speaking of Zelda, I got a Switch and I love it, but I really want to play Windwaker. I had it on gamecube a long time ago and I really want to revisit it but I don't know how because its not available at all for Switch as far as I can tell.
Anyone got any idea how I can play it without having to purchase a gamecube etc
Hello esteemed panel of faggots. I saw Xenoblade Chronicles 3 come up in conversation so I am here to discuss in length and in absolutely no coherent order. I will put the big plot things in a spoiler so the good sis @1991 is shielded.
First of all: perhaps the most beautiful game the Switch will be capable of producing? The scope, the graphics, the way there was only a hint of lag even during peak-chaos like all three Ouroboros forms in one fight. There were so many parts of the game where I just... stopped to look around my surroundings and take in everything they had done (and because I was looking out for locations from the previous games but we'll get to that). Monolith continue to be absolute geniuses at getting this stuff out of the Switch. Things would maybe suffer a little when you tried to get to a great vantage point... only to find your potential breathtaking view in low-res. Initially I thought that the previous two games weren't bad for that but then I realised both the previous games had nowhere near as much land and open, visible spaces. However, the developers aren't really to blame that and I have no doubt XC4 or even the fucking DLC (remember the graphic glow up from XC2 to Torna?!) will polish these small blemishes out of what is just a gorgeous game to play. The music is also probably a franchise highlight. I loved the battle system too.
My only issue with the world would be how... desolate it is. I get that the game's world is empty primarily because the plot's main conceit (I'll get to that later.) but it ends up becoming a little... stale, as a result. They go to great pains in dialogue to illustrate how different all the colonies are but from a gameplaying perspective they're basically the same static mech and the same three shipping containers in different locales. How on earth was there not a Build Your Own Colony sidequest considering how frequently secondary characters seem to be on the run or needing to change base or crossing sides? It's a harsh change from previous games which had treehouses, temples, bustling and vibrid cities (the austerely decorated City does not count) and... life. And I get that these are deliberate choices, but... I think the plot necessitating that the world essentially has no tangible history due to everyone in it having a short life span and spending that life span destroying things really makes Aionios a bit of a bland chore by mid-late game when there ends up being very little left to actually go off the beaten path for. Like who has actually mapped all of the ironically dry Erythia Sea area? What was the point?
I think this easily wins the award for best cast across the series. The dynamics present in how the group comes together, the gradual trust built, and the flawless integration of the Heroes (of which only a few feel superfluous to proceedings), and the fact that the obligatory Nopons of the cast are actually amazing and not annoying. I think Eunie shoots straight up with Shulk and Mythra as my franchise faves with Sena being pretty high up too. Both of them have really interesting and deep development in regards to terror and self-worth. It's a level of character work that I'm not used to seeing in games; especially this detailed and subtle.
Now, the plot... Hmm...
Can we discuss how after the absolutely insane peak the game hits at the end of Chapter 5, all the dramatic tension feels like it drains out of the plot? The stakes just evaporate. The heroes are too powerful, too cheery, and... there's also not a lot of the world left to explore outside of another unpopulated region but this time with snow, but there's still so much game left. I think it was a mistake to let them out of that exchange with Mobius pretty much unscathed and it cheapens the remaining fights. Like of course Nia also survives the attack to explain this empty world essentially made up of easter eggs from previous games. Of course Melia is also alive despite Mobius having no reason to keep her alive. I think the game fails to escape the shadow the previous games cast, but it also goes to sit in that shadow and it makes things more of exercise in finding all the connections to the old games rather caring about this new world.
I don't know. It's more or less a home run up until that point. The fight at the prison is genuinely a peak Xenoblade battle; I was genuinely convinced that, given the way they had built Sena's despair and self-worth issues, that they were going to kill her off and Lanz the moment they try to explode on N. Which would have been a wild move but probably harder to write out of. But yeah, the game post Mio/M fusion just feels a bit like a foregone conclusion. Still entertaining, but barely any stakes. I also think a lot of the mythology of Aionios doesn't hold up under the slightest amount of scrutiny but I won't go into that.
Anyway, roll on the DLC plot expansion! I wonder what they have planned. A prequel again? A sequel? Explaining Riku's little smile? Niggles aside, I still think it's a total landmark RPG in a franchise full of them, but I think XC2 is just bulletproof in terms of pacing in a way that makes it a more satisfying arc overall.
Hello esteemed panel of faggots. I saw Xenoblade Chronicles 3 come up in conversation so I am here to discuss in length and in absolutely no coherent order. I will put the big plot things in a spoiler so the good sis @1991 is shielded.
First of all: perhaps the most beautiful game the Switch will be capable of producing? The scope, the graphics, the way there was only a hint of lag even during peak-chaos like all three Ouroboros forms in one fight. There were so many parts of the game where I just... stopped to look around my surroundings and take in everything they had done (and because I was looking out for locations from the previous games but we'll get to that). Monolith continue to be absolute geniuses at getting this stuff out of the Switch. Things would maybe suffer a little when you tried to get to a great vantage point... only to find your potential breathtaking view in low-res. Initially I thought that the previous two games weren't bad for that but then I realised both the previous games had nowhere near as much land and open, visible spaces. However, the developers aren't really to blame that and I have no doubt XC4 or even the fucking DLC (remember the graphic glow up from XC2 to Torna?!) will polish these small blemishes out of what is just a gorgeous game to play. The music is also probably a franchise highlight. I loved the battle system too.
My only issue with the world would be how... desolate it is. I get that the game's world is empty primarily because the plot's main conceit (I'll get to that later.) but it ends up becoming a little... stale, as a result. They go to great pains in dialogue to illustrate how different all the colonies are but from a gameplaying perspective they're basically the same static mech and the same three shipping containers in different locales. How on earth was there not a Build Your Own Colony sidequest considering how frequently secondary characters seem to be on the run or needing to change base or crossing sides? It's a harsh change from previous games which had treehouses, temples, bustling and vibrid cities (the austerely decorated City does not count) and... life. And I get that these are deliberate choices, but... I think the plot necessitating that the world essentially has no tangible history due to everyone in it having a short life span and spending that life span destroying things really makes Aionios a bit of a bland chore by mid-late game when there ends up being very little left to actually go off the beaten path for. Like who has actually mapped all of the ironically dry Erythia Sea area? What was the point?
I think this easily wins the award for best cast across the series. The dynamics present in how the group comes together, the gradual trust built, and the flawless integration of the Heroes (of which only a few feel superfluous to proceedings), and the fact that the obligatory Nopons of the cast are actually amazing and not annoying. I think Eunie shoots straight up with Shulk and Mythra as my franchise faves with Sena being pretty high up too. Both of them have really interesting and deep development in regards to terror and self-worth. It's a level of character work that I'm not used to seeing in games; especially this detailed and subtle.
Now, the plot... Hmm...
Can we discuss how after the absolutely insane peak the game hits at the end of Chapter 5, all the dramatic tension feels like it drains out of the plot? The stakes just evaporate. The heroes are too powerful, too cheery, and... there's also not a lot of the world left to explore outside of another unpopulated region but this time with snow, but there's still so much game left. I think it was a mistake to let them out of that exchange with Mobius pretty much unscathed and it cheapens the remaining fights. Like of course Nia also survives the attack to explain this empty world essentially made up of easter eggs from previous games. Of course Melia is also alive despite Mobius having no reason to keep her alive. I think the game fails to escape the shadow the previous games cast, but it also goes to sit in that shadow and it makes things more of exercise in finding all the connections to the old games rather caring about this new world.
I don't know. It's more or less a home run up until that point. The fight at the prison is genuinely a peak Xenoblade battle; I was genuinely convinced that, given the way they had built Sena's despair and self-worth issues, that they were going to kill her off and Lanz the moment they try to explode on N. Which would have been a wild move but probably harder to write out of. But yeah, the game post Mio/M fusion just feels a bit like a foregone conclusion. Still entertaining, but barely any stakes. I also think a lot of the mythology of Aionios doesn't hold up under the slightest amount of scrutiny but I won't go into that.
Anyway, roll on the DLC plot expansion! I wonder what they have planned. A prequel again? A sequel? Explaining Riku's little smile? Niggles aside, I still think it's a total landmark RPG in a franchise full of them, but I think XC2 is just bulletproof in terms of pacing in a way that makes it a more satisfying arc overall.
I inadvertantly had that spoiled for me by a YouTube thumbnail the day before the game came out but merrily went through my playthrough uneffected because I was convinced it had been fake to drum up clicks :(
Hello esteemed panel of faggots. I saw Xenoblade Chronicles 3 come up in conversation so I am here to discuss in length and in absolutely no coherent order. I will put the big plot things in a spoiler so the good sis @1991 is shielded.
First of all: perhaps the most beautiful game the Switch will be capable of producing? The scope, the graphics, the way there was only a hint of lag even during peak-chaos like all three Ouroboros forms in one fight. There were so many parts of the game where I just... stopped to look around my surroundings and take in everything they had done (and because I was looking out for locations from the previous games but we'll get to that). Monolith continue to be absolute geniuses at getting this stuff out of the Switch. Things would maybe suffer a little when you tried to get to a great vantage point... only to find your potential breathtaking view in low-res. Initially I thought that the previous two games weren't bad for that but then I realised both the previous games had nowhere near as much land and open, visible spaces. However, the developers aren't really to blame that and I have no doubt XC4 or even the fucking DLC (remember the graphic glow up from XC2 to Torna?!) will polish these small blemishes out of what is just a gorgeous game to play. The music is also probably a franchise highlight. I loved the battle system too.
My only issue with the world would be how... desolate it is. I get that the game's world is empty primarily because the plot's main conceit (I'll get to that later.) but it ends up becoming a little... stale, as a result. They go to great pains in dialogue to illustrate how different all the colonies are but from a gameplaying perspective they're basically the same static mech and the same three shipping containers in different locales. How on earth was there not a Build Your Own Colony sidequest considering how frequently secondary characters seem to be on the run or needing to change base or crossing sides? It's a harsh change from previous games which had treehouses, temples, bustling and vibrid cities (the austerely decorated City does not count) and... life. And I get that these are deliberate choices, but... I think the plot necessitating that the world essentially has no tangible history due to everyone in it having a short life span and spending that life span destroying things really makes Aionios a bit of a bland chore by mid-late game when there ends up being very little left to actually go off the beaten path for. Like who has actually mapped all of the ironically dry Erythia Sea area? What was the point?
I think this easily wins the award for best cast across the series. The dynamics present in how the group comes together, the gradual trust built, and the flawless integration of the Heroes (of which only a few feel superfluous to proceedings), and the fact that the obligatory Nopons of the cast are actually amazing and not annoying. I think Eunie shoots straight up with Shulk and Mythra as my franchise faves with Sena being pretty high up too. Both of them have really interesting and deep development in regards to terror and self-worth. It's a level of character work that I'm not used to seeing in games; especially this detailed and subtle.
Now, the plot... Hmm...
Can we discuss how after the absolutely insane peak the game hits at the end of Chapter 5, all the dramatic tension feels like it drains out of the plot? The stakes just evaporate. The heroes are too powerful, too cheery, and... there's also not a lot of the world left to explore outside of another unpopulated region but this time with snow, but there's still so much game left. I think it was a mistake to let them out of that exchange with Mobius pretty much unscathed and it cheapens the remaining fights. Like of course Nia also survives the attack to explain this empty world essentially made up of easter eggs from previous games. Of course Melia is also alive despite Mobius having no reason to keep her alive. I think the game fails to escape the shadow the previous games cast, but it also goes to sit in that shadow and it makes things more of exercise in finding all the connections to the old games rather caring about this new world.
I don't know. It's more or less a home run up until that point. The fight at the prison is genuinely a peak Xenoblade battle; I was genuinely convinced that, given the way they had built Sena's despair and self-worth issues, that they were going to kill her off and Lanz the moment they try to explode on N. Which would have been a wild move but probably harder to write out of. But yeah, the game post Mio/M fusion just feels a bit like a foregone conclusion. Still entertaining, but barely any stakes. I also think a lot of the mythology of Aionios doesn't hold up under the slightest amount of scrutiny but I won't go into that.
Anyway, roll on the DLC plot expansion! I wonder what they have planned. A prequel again? A sequel? Explaining Riku's little smile? Niggles aside, I still think it's a total landmark RPG in a franchise full of them, but I think XC2 is just bulletproof in terms of pacing in a way that makes it a more satisfying arc overall.
Hello esteemed panel of faggots. I saw Xenoblade Chronicles 3 come up in conversation so I am here to discuss in length and in absolutely no coherent order. I will put the big plot things in a spoiler so the good sis @1991 is shielded.
First of all: perhaps the most beautiful game the Switch will be capable of producing? The scope, the graphics, the way there was only a hint of lag even during peak-chaos like all three Ouroboros forms in one fight. There were so many parts of the game where I just... stopped to look around my surroundings and take in everything they had done (and because I was looking out for locations from the previous games but we'll get to that). Monolith continue to be absolute geniuses at getting this stuff out of the Switch. Things would maybe suffer a little when you tried to get to a great vantage point... only to find your potential breathtaking view in low-res. Initially I thought that the previous two games weren't bad for that but then I realised both the previous games had nowhere near as much land and open, visible spaces. However, the developers aren't really to blame that and I have no doubt XC4 or even the fucking DLC (remember the graphic glow up from XC2 to Torna?!) will polish these small blemishes out of what is just a gorgeous game to play. The music is also probably a franchise highlight. I loved the battle system too.
My only issue with the world would be how... desolate it is. I get that the game's world is empty primarily because the plot's main conceit (I'll get to that later.) but it ends up becoming a little... stale, as a result. They go to great pains in dialogue to illustrate how different all the colonies are but from a gameplaying perspective they're basically the same static mech and the same three shipping containers in different locales. How on earth was there not a Build Your Own Colony sidequest considering how frequently secondary characters seem to be on the run or needing to change base or crossing sides? It's a harsh change from previous games which had treehouses, temples, bustling and vibrid cities (the austerely decorated City does not count) and... life. And I get that these are deliberate choices, but... I think the plot necessitating that the world essentially has no tangible history due to everyone in it having a short life span and spending that life span destroying things really makes Aionios a bit of a bland chore by mid-late game when there ends up being very little left to actually go off the beaten path for. Like who has actually mapped all of the ironically dry Erythia Sea area? What was the point?
I think this easily wins the award for best cast across the series. The dynamics present in how the group comes together, the gradual trust built, and the flawless integration of the Heroes (of which only a few feel superfluous to proceedings), and the fact that the obligatory Nopons of the cast are actually amazing and not annoying. I think Eunie shoots straight up with Shulk and Mythra as my franchise faves with Sena being pretty high up too. Both of them have really interesting and deep development in regards to terror and self-worth. It's a level of character work that I'm not used to seeing in games; especially this detailed and subtle.
Now, the plot... Hmm...
Can we discuss how after the absolutely insane peak the game hits at the end of Chapter 5, all the dramatic tension feels like it drains out of the plot? The stakes just evaporate. The heroes are too powerful, too cheery, and... there's also not a lot of the world left to explore outside of another unpopulated region but this time with snow, but there's still so much game left. I think it was a mistake to let them out of that exchange with Mobius pretty much unscathed and it cheapens the remaining fights. Like of course Nia also survives the attack to explain this empty world essentially made up of easter eggs from previous games. Of course Melia is also alive despite Mobius having no reason to keep her alive. I think the game fails to escape the shadow the previous games cast, but it also goes to sit in that shadow and it makes things more of exercise in finding all the connections to the old games rather caring about this new world.
I don't know. It's more or less a home run up until that point. The fight at the prison is genuinely a peak Xenoblade battle; I was genuinely convinced that, given the way they had built Sena's despair and self-worth issues, that they were going to kill her off and Lanz the moment they try to explode on N. Which would have been a wild move but probably harder to write out of. But yeah, the game post Mio/M fusion just feels a bit like a foregone conclusion. Still entertaining, but barely any stakes. I also think a lot of the mythology of Aionios doesn't hold up under the slightest amount of scrutiny but I won't go into that.
Anyway, roll on the DLC plot expansion! I wonder what they have planned. A prequel again? A sequel? Explaining Riku's little smile? Niggles aside, I still think it's a total landmark RPG in a franchise full of them, but I think XC2 is just bulletproof in terms of pacing in a way that makes it a more satisfying arc overall.
This is such a great post, and it sums up my thoughts on the game as well.
As much as I love it, it did feel a bit repetitive at times - you arrive at a "Colony" (which were more like randomly assorted tents to me), fight a Moebius (who all have the exact same abilities), rinse and repeat until you stumble on the plot.
As for the spoiler section...
I think that's largely down to the XC3 villains being kind of... awful and having no motivations themselves. They want to chill and keep the world as it is, unlike Zanza/Egil/Malos from the previous games. And once the most urgent matter - Mio - is dealt with that becomes very apparent.
Which is disappointing coming from a series who's given us great antagonists like Egil and Jin.
Thrilled to see others acknowledging the giant plot holes and lack of stakes in Xenogay 3. The incredible cast made up for it, I think, but I was not sold on the antagonist motivations.
Hello esteemed panel of faggots. I saw Xenoblade Chronicles 3 come up in conversation so I am here to discuss in length and in absolutely no coherent order. I will put the big plot things in a spoiler so the good sis @1991 is shielded.
First of all: perhaps the most beautiful game the Switch will be capable of producing? The scope, the graphics, the way there was only a hint of lag even during peak-chaos like all three Ouroboros forms in one fight. There were so many parts of the game where I just... stopped to look around my surroundings and take in everything they had done (and because I was looking out for locations from the previous games but we'll get to that). Monolith continue to be absolute geniuses at getting this stuff out of the Switch. Things would maybe suffer a little when you tried to get to a great vantage point... only to find your potential breathtaking view in low-res. Initially I thought that the previous two games weren't bad for that but then I realised both the previous games had nowhere near as much land and open, visible spaces. However, the developers aren't really to blame that and I have no doubt XC4 or even the fucking DLC (remember the graphic glow up from XC2 to Torna?!) will polish these small blemishes out of what is just a gorgeous game to play. The music is also probably a franchise highlight. I loved the battle system too.
My only issue with the world would be how... desolate it is. I get that the game's world is empty primarily because the plot's main conceit (I'll get to that later.) but it ends up becoming a little... stale, as a result. They go to great pains in dialogue to illustrate how different all the colonies are but from a gameplaying perspective they're basically the same static mech and the same three shipping containers in different locales. How on earth was there not a Build Your Own Colony sidequest considering how frequently secondary characters seem to be on the run or needing to change base or crossing sides? It's a harsh change from previous games which had treehouses, temples, bustling and vibrid cities (the austerely decorated City does not count) and... life. And I get that these are deliberate choices, but... I think the plot necessitating that the world essentially has no tangible history due to everyone in it having a short life span and spending that life span destroying things really makes Aionios a bit of a bland chore by mid-late game when there ends up being very little left to actually go off the beaten path for. Like who has actually mapped all of the ironically dry Erythia Sea area? What was the point?
I think this easily wins the award for best cast across the series. The dynamics present in how the group comes together, the gradual trust built, and the flawless integration of the Heroes (of which only a few feel superfluous to proceedings), and the fact that the obligatory Nopons of the cast are actually amazing and not annoying. I think Eunie shoots straight up with Shulk and Mythra as my franchise faves with Sena being pretty high up too. Both of them have really interesting and deep development in regards to terror and self-worth. It's a level of character work that I'm not used to seeing in games; especially this detailed and subtle.
Now, the plot... Hmm...
Can we discuss how after the absolutely insane peak the game hits at the end of Chapter 5, all the dramatic tension feels like it drains out of the plot? The stakes just evaporate. The heroes are too powerful, too cheery, and... there's also not a lot of the world left to explore outside of another unpopulated region but this time with snow, but there's still so much game left. I think it was a mistake to let them out of that exchange with Mobius pretty much unscathed and it cheapens the remaining fights. Like of course Nia also survives the attack to explain this empty world essentially made up of easter eggs from previous games. Of course Melia is also alive despite Mobius having no reason to keep her alive. I think the game fails to escape the shadow the previous games cast, but it also goes to sit in that shadow and it makes things more of exercise in finding all the connections to the old games rather caring about this new world.
I don't know. It's more or less a home run up until that point. The fight at the prison is genuinely a peak Xenoblade battle; I was genuinely convinced that, given the way they had built Sena's despair and self-worth issues, that they were going to kill her off and Lanz the moment they try to explode on N. Which would have been a wild move but probably harder to write out of. But yeah, the game post Mio/M fusion just feels a bit like a foregone conclusion. Still entertaining, but barely any stakes. I also think a lot of the mythology of Aionios doesn't hold up under the slightest amount of scrutiny but I won't go into that.
Anyway, roll on the DLC plot expansion! I wonder what they have planned. A prequel again? A sequel? Explaining Riku's little smile? Niggles aside, I still think it's a total landmark RPG in a franchise full of them, but I think XC2 is just bulletproof in terms of pacing in a way that makes it a more satisfying arc overall.
3 missions into Fire Emblem engage and something isn't clicking with me.
The costumes of all the characters are fucking insane, and not in an especially fun way. I like the archer and pegasus knight so far but everyone else looks so extra.
The story is especially bad this time, I'm not looking for anything especially profound in an Emblem game but I don't want to be skipping the cut scenes on my first playthrough.
The new Healer/monk class feels like the worst of both worlds.
The fan service of the emblems is alright I guess, I just don't care about the majority of them and I'm still not sure about the OP power-ups that they provide.
That said I look forward to playing this for at least 200 hours.
3 missions into Fire Emblem engage and something isn't clicking with me.
The costumes of all the characters are fucking insane, and not in an especially fun way. I like the archer and pegasus knight so far but everyone else looks so extra.
The story is especially bad this time, I'm not looking for anything especially profound in an Emblem game but I don't want to be skipping the cut scenes on my first playthrough.
The new Healer/monk class feels like the worst of both worlds.
The fan service of the emblems is alright I guess, I just don't care about the majority of them and I'm still not sure about the OP power-ups that they provide.
That said I look forward to playing this for at least 200 hours.
it picks up, I was bored until around chapter 6-7 and then I got 40 hours logged in like 2 days
my only gripe is that the UI is not designed well and you have to look for things that you shouldn’t have to (why can you only inherit skills from the ring chamber. Why aren’t weapon proficiencies and them being prerequisites for promotions explained properly? Etc)
also the bulk of the more interesting / fun characters don’t come til Midgame and I honestly benched everyone from the early game except Chloe and Etie
I had never played a Kirby game before but I'm loving Forgotten Land so far. The gameplay is super fun and breezy, and I like how the game feels slightly RPG-esque, there's a world map, a town, "jobs" you can upgrade, etc. I was expecting it to be more of a pure platformer, but it actually reminds of games like Link's Awakening and the Origami King (both of which I love) quite a bit. It looks beautiful too, I love the "post-apocalypse but make it bright and colourful" vibe.
also the bulk of the more interesting / fun characters don’t come til Midgame and I honestly benched everyone from the early game except Chloe and Etie
Nn Etie has been trash for me despite continuing to invest in her ("AlL tHoSe WoRkOuTs" lives in my dreams). I don't want to give up on her because she's a bitsy iconic, what promotion did you go with?
Nn Etie has been trash for me despite continuing to invest in her ("AlL tHoSe WoRkOuTs" lives in my dreams). I don't want to give up on her because she's a bitsy iconic, what promotion did you go with?
I had never played a Kirby game before but I'm loving Forgotten Land so far. The gameplay is super fun and breezy, and I like how the game feels slightly RPG-esque, there's a world map, a town, "jobs" you can upgrade, etc. I was expecting it to be more of a pure platformer, but it actually reminds of games like Link's Awakening and the Origami King (both of which I love) quite a bit. It looks beautiful too, I love the "post-apocalypse but make it bright and colourful" vibe.
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