Nintendo

Switch being uncomfortable to hold is definitely on my wishlist of things I hope get fixed with the next iteration. And the unreliability of the Joy-Cons staying put on the device.

I’m still pretty early in Octopath II, but echo the love. It’s a really polished experience and the writing is, overall, strong. My only real complaint (aside from what I said earlier about wanting a tiny bit more to interact with in the world) is that I get eager to move forward with one story but it’ll be like a 15-level gap until I can continue, and by then my excitement for it has waned a little.

Random, but did anyone else get the special edition of the original with the pop-up book? It was such a clever idea and one of my more treasured collector’s items; I wish they’d done it again for this one.
 
god are y'all gonna get me to get this damn game?

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Switch being uncomfortable to hold is definitely on my wishlist of things I hope get fixed with the next iteration. And the unreliability of the Joy-Cons staying put on the device.

I’m still pretty early in Octopath II, but echo the love. It’s a really polished experience and the writing is, overall, strong. My only real complaint (aside from what I said earlier about wanting a tiny bit more to interact with in the world) is that I get eager to move forward with one story but it’ll be like a 15-level gap until I can continue, and by then my excitement for it has waned a little.

Random, but did anyone else get the special edition of the original with the pop-up book? It was such a clever idea and one of my more treasured collector’s items; I wish they’d done it again for this one.

The best thing to do is choose two characters to main and swap the other two around throughout.

Head for a strong dungeon and power through. The two mains will carry the other two until the level up a few levels.

And when it comes to the individual stories, your two mains should carry you through even if the story character is 4-5 levels below.
 
I just cycle through all the characters, same as in pretty much any JRPG. They're all distinct enough to be worth using, and you do need to use all of them to go through all the stories anyway. Don't think you'll ever be underleveled if you go through the eight stories (which, well, I guess is optional, but you miss out on a ton of content if you don't). In fact, your main character is likely to end up overleveled, since you can't remove them from your party.

I gotta say, so far I'm loving the Castti and Temenos stories especially. Both really benefit from having a mystery element, and I definitely get the impression they're the most important in terms of the game's main plot. It's quite cool to see the connections between the two too, something that was practically non-existant in the first game.
 
Im going through side mission on the first game and whew i've stumbled across a boss cutely named "Devourer of men" and it destroyed me few times so decided to give up for now and go for the extra four shrines. Havent got this much trouble with any of the big bosses so far but this one was nuts.

Speaking of 2 i hear nothing but great things but there's only one thing i've heard that makes me sad: apparently some characters have 5 chapters and some have 4 which is odd and i wish all of them had same number of chapters but still fine. But apparently one character only has 3 chapters which is very disappointing and i dont get why that is the case.
 
Speaking of 2 i hear nothing but great things but there's only one thing i've heard that makes me sad: apparently some characters have 5 chapters and some have 4 which is odd and i wish all of them had same number of chapters but still fine. But apparently one character only has 3 chapters which is very disappointing and i dont get why that is the case.

I believe that's down to the various stories having different structures. Plenty of chapters are divided in two or even three routes, which take place in different towns and can be done in any order, so a character having five straightforward chapters and one having three chapters with multiple routes probably adds up to more or less the same amount of story. I definitely think not having to stick to the first game's strict "four chapters in four towns" formula for every character helped make the stories more varied and interesting.
 
I believe that's down to the various stories having different structures. Plenty of chapters are divided in two or even three routes, which take place in different towns and can be done in any order, so a character having five straightforward chapters and one having three chapters with multiple routes probably adds up to more or less the same amount of story. I definitely think not having to stick to the first game's strict "four chapters in four towns" formula for every character helped make the stories more varied and interesting.
I really hope that is the case, it would be very uncool if just one of them had a shorter story than the rest. Honestly im VERY impressed with the first game (and still not even done with it) and to hear that second one is even greater makes me super excited to play it but i dont want to rush things so for now i'll still focus on first game to enjoy it to the fullest even though id love to continue 2 right away.
 
So today's the day. Even though I've barely touched my 3DS ever since a got a Switch, it's kind of awful how a whole lot of games are becoming unobtainable in a few hours. Feels a bit like the end of an era, because as fantastic as the Switch is, it just doesn't work for all these DS/3DS dual screen games. I do still hope Nintendo finds a way to bring more of them to the Switch though (or the Switch 2 I guess). I've been using my 3DS a bit more these last few days and one thing where it really excels compared to the Switch is just how customisable it is, between the themes, stickers, being able to organise your games and apps however you want, the notes app, etc. It was just fun, and creative, and really night and day compared to the Switch, where customisation starts and ends with picking a black or white background. Honestly the whole 3DS ~experience~ already feels a bit nostalgic to me, even though it's not actually that old.

In the end, the last games I grabbed were Attack of the Friday Monsters and Crimson Shroud (two Level-5-affiliated indies I've been curious about for ages and which I very much doubt will get ported anywhere) and Soul Hackers, mostly because I want to play the sequel, so I figured I might as well get the first game too (especially since it was just 4€). It's really a shame there wasn't a bigger sale these last few weeks, but oh well. Still, at least I'm glad my 3DS still works, after I thought it had broke for good a few weeks ago, and I have a nice little collection of games to play on it. I guess if there are any games I don't own I'm dying to play in the future, emulation is always an option dd

tl;dr RIP 3DS (2011-2023)

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It's a bit on the pricey side but there are Etsy sellers who offer hacking/hacked systems which may be a easier options for those concerned about doing it themselves. For myself especially emulation isn't ideal when I really loved the 3D effect and how it elevated certain games beyond the modest horsepower of the console.

End of an era. Not just of the eshop but of dual screen gaming in general, it's kind of crazy.
 
Thanks for the reminder about the eShop closing today—swooped in and bought Ace Attorney: Spirit of Justice just in time. It’s one of those games that never got a physical release so would just be lost.

Of course, I still have two other Ace Attorney games to finish, so I’ll probably not get around to this until, say, 2040. But good to know it’s there when I want it!

RIP 3DS. I still miss the clamshell portable design, and while the 3D effect got a lot of flak, I actually liked it in most games! And games like Pushmo, er, pushed the boundaries on how it could be integrated into gameplay.
 
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