Completed Another Code: Recollected over the Easter weekend, I have fond memories both games (TM on DS, and R on the Wii) but was intrigued with how they'd handle them on the Switch.
I love that they've created it into an third person off rails experience, the original TM's top down perspective, and R's fixed view feel way more limiting than letting Ashley loose to explore, swinging the camera around, etc. It works much better in R as you explore Lake Juliet's scenery, exploring the mansion in the first half can feel rather claustrophobic.
What I didn't expect were changes to the story, the TM story hasn't changed much, though they add in a lot more little links between both games (as well as some Hotel Dusk connections), however R's story felt like a huge overhaul - thankfully it's mostly for the better and gives way more closure than the original.
My biggest complaint however are the puzzles, TM came on the scene and made full use of the DS's functions, microphone, even closing the console to replicate pressing a stamp, maybe I need to blame it on my youth, but TM's puzzles felt more unique, and a little more challenging than this modern iteration. I enjoyed R's vibe quite a bit more, but there were hardly any actual tasks to do, I could probably count the number of puzzles within R on two hands.
I left satisfied and hope it's done well enough to justify a revisit to Kyle Hyde's adventures, but in making the game so welcoming and cosy it lost any challenge the original's may have had (and they weren't exactly challenging in the first place). I'd recommend it to anyone who's into both puzzles and visual novels, but don't go expecting any wild twists or challenges.