I actually found it difficult to match the clothing. Everything felt very thrown together, regardless of which options I picked?It feels like a lot of clothing options are lacking but I figure that'll change when the game comes out. I also find it hard to make a decent looking face for a character that isn't a preset face. Though I managed to make a character that looked like Elektra, so I won a little bit.
On the Game Pass side of things a lot of devs have been very positive. An immediate cash injection for indies (which a fair few have said has helped them break even day one), and especially with Day 1 titles it gets more people playing and talking about the games which helps word of mouth sales elsewhere (think of how Tunic will be launching on Playstation with lots of buzz from that previous Game Pass launch).I think I'm going to update to the new tier. The yearly sub price difference isn't that major compared to regular PS+, the line-up is decent and the whole thing with having a new drop of "free" games to look forward to every month seems fun. That said, I'd love to know if devs actually benefit financially from having their games available in these services as opposed to just having them on sale, like is having more people playing the games without paying for them better than fewer people actually buying them? I just don't know if it's actually a good thing for devs or if it's just something that hurts them, but they have to go along with because that's just how things operate now (like how music artists get paid peanuts on streaming services).
The Quarry was such a blast, might be one of my favourite games this year.
It’s definitely got a lot of replayability factor. Like to try and do a playthrough and make everyone survive etc etcI really want to get it but feels like a really steep price tag for a game that is done in 8 hours and you might play only once?!
From my understanding, it's basically realistic reflections and lighting based on how light reflects and refracts in real life... RTX lighting is usually barely noticeable for me to be honest, it's not worth the performance hit. I also don't understand why THIS is the "in thing" at the minuteI still have no idea what ray-tracing is considering it's one of the current gen's supposed big new features, oop.
It’s honestly incredible how well the character models are and then you get to see water particles which belong in the PS2 era dddMy copy of The Quarry hasn’t arrived yet but from what I’ve seen, while not everyone is of the same quality, Brenda Song’s character model is some true next gen shit
If Persona 3 Portable and Persona 4 Golden don't come to the PS4/Switch as well...