Nier: Automata. I bought this game for my brother because he a) likes action RPGs (but is not a huge turn-based person) and b) loves Metal Gear Solid, Zone of the Enders, and Ico, three games that Nier: Automata has resemblances to. It feels kind of like a mash up of all three to me (the connection to Ico is not as obvious, but I feel like it has that game's ghostly feeling).
So I'm watching him play it. We both love it, especially the combat. Buttery smooth is an understatement; the game feel is so incredibly good. But it also features the stupidest design choice ever: the inability to save until you've gone through a pretty lengthy section of the game. My brother would keep losing to this giant robot boss at the end of that section and kept having to replay the initial sections. It was fucking maddening and ridiculous. It got to the point where he didn't want to try again, so I played through those sections and got him back to the boss.
Finally, after he lost again (and that loss was just a case of being unlucky), I switched the game to easy, went back through it to the boss, and told my brother not to turn it back to normal until the game fucking let him save. Which worked wonderfully because easy mode basically makes you an OP goddess. If the developers are going to be ridiculous, I have no problem using those kind of tactics. There is absolutely no reason why you should have to repeat lengthy sections of a game in this day and age. It's actually kind of outrageous. It's like the developers don't respect the player's time.
Amazing game though.