I might be biased because I do live and breathe Tomb Raider but I don’t think the classic controls are bad at all? They’re a relic of a bygone era certainly, but they work in tandem with the grid system that the games are built around and the training levels do a great job of laying out how they work. There’s a preciseness to them that you don’t see in modern games or even in similarly tank controlled games of the time which makes them really satisfying.
That said, I don’t think the goal for any remasters should be to modernise the classics in any way, but just to tidy up the textures, resolution and have them playable on modern platforms. Getting the classics to run efficiently through steam is a fucker so I’d be more than happy to just have 1-5 (even AoD if the resource is there) accessible with perhaps some quality of life additions with quick saves / loads and maybe the rewind feature that you see on a lot of rereleases of older games nowadays. Do that, stick them on the switch, and I’ll be happy.
Whilst I can understand wanting to appeal to a new audience, that’s what the new entries are for and the franchise is confirmed to be continuing so the classics should remain as they are for those that want to revisit them without spending hours downloading mods.