Would you not consider playing the games without the DLC then?I almost got the KOTOR Switch remasters since, as a BioWare stan, I've been curious to play those games for ages, and they're on sale this weekend, but then I read that there was meant to be a "restored content" DLC with a bunch of stuff cut from the original game released Q3 2022, but not only did that not happen, the devs haven't given any updates on it at all since and, even worse, reference to the DLC has been removed from the game's eShop page. What a mess, definitely glad I didn't actually buy them now.
Would you not consider playing the games without the DLC then?
I almost got the KOTOR Switch remasters since, as a BioWare stan, I've been curious to play those games for ages, and they're on sale this weekend, but then I read that there was meant to be a "restored content" DLC with a bunch of stuff cut from the original game released Q3 2022, but not only did that not happen, the devs haven't given any updates on it at all since and, even worse, reference to the DLC has been removed from the game's eShop page. What a mess, definitely glad I didn't actually buy them now.
I have the first one physically through Limited Run and have the second on pre-order ages ago (I think it's finally coming out soon.) but I think the DLC was only meant to be KOTOR II. So maybe KOTOR OG is alright? I dunno, I'm working through other games at the moment and it's in the backlog.
Mother.
I feel like they always announce the older favourites first, then the later ones before revealing the new characters. I wonder how many actual new characters we'll get this time around.All revealed characters so far aside from Jin and Lars (who are basically the two series protagonists) being from Tekken 1/2 makes me a bit apprehensive they're going for a reduced, "back to basics" roster this time around. Really hope that's not the case because a ton of iconic characters were introduced in 3-7 and one of the best things about Tekken is the large variety of characters and fighting styles.
Tekken was in dire need of a roster cull, honestly. There were a lot of redundancies between character archetypes (TooManyMishimas.jpg) and it was a bit of an overwhelming nightmare for new players to learn 40+ character matchups when getting started online/playing beyond Story Mode/Arcade. That being said, I don't think the roster revealed so far is that great, so I'm hoping we pull a few more exciting ones out soon. Truthfully, I'd love to begin the game's lifespan with sub-20 characters.
The visual redesigns are pretty lame so far, but I am liking what I'm seeing in terms of move list reworks. Seeing Kazuya morphing into Devil in the middle of the fight and Jin break out his Devil Jin moves goes a long way in streamlining the roster to make it more approachable for newer players (which EVERY fighting game is pursuing currently).
Jun's Magical Girl visual effects are also not doing it for me. Imagine if a Tekken game let a woman be over Age 30!
I think that's a partial truth, at most. The shift toward Fighting Games as eSports is making it a need to develop rosters that are way more balanced and tightly designed than they used to need to be. It's not as simple to just asset flip 50 characters to make Marvel vs Capcom 2 anymore. Games that don't prioritize this have flopped pretty hard (DNF Duel), and games that have way more of a single player focus (Mortal Kombat) still make an effort to keep it in mind. It's big business.I mean, let's be real though, the reason any of these fighting games are favouring smaller rosters isn't approachability, it's knowing people will still buy the games if they have less characters + being able to sell half the roster as DLC.