Video Games

I think the underwater section of TR2 goes on maybe a level or two too long, and the pre dive area could also have been condensed into one.

Those freed up slots would’ve been better off being used on a whole new location instead, but it’s certainly more fun to explore than TR3.
Tomb Raider 3 is filled with flaws but it is much more action packed that TR2. At least the environments change frequently, there's an element of choice, the sound effects are good, there is a slightly cohesive story, etc. TR2 is like slowly pulling a bandaid off after the Venice section up until the final level in my opinion.
 
I really need to get back to video games as they one of my biggest passions, but I've been so preoccupied by my novel. Some of the videogame conventions that have made it in to said novel:

-Invisible walls
-NPCs with repetitive routines
-Random treasure chests
-Resetting
-A bestiary
-Fast travel markers
-A villain with angel wings
-Corrupted data
-Leveling up
-A quaint fishing village

These things definitely take on quite a different from in the novel since a novel can't actually be like a video game. For instance, the bestiary is an actual book in the town library and the NPCs are still fairly developed as characters. They don't just say one thing. That being said, I intentionally made those characters slightly flat.
 
he/him
I'd say most of main story quests in DA Veilguard and some of the side quests are fun and well thought out, but damn did they take shortcuts with some of the smaller stuff, especially when it comes to relationship/companion/loyalty quests. Like when looting I'll pick something up and it triggers a 'gift quest' and I'm like "oh this could be fun' and when I get back to the lighthouse sure enough there is a conversation icon on the map to give the gift. However, you talk to the companion and they literally go "oh that's nice", the quest ends, and that's it. Plus other ones like going to a dinner with Taash which puts a new place on the world map marked as Taash's family home. You go to it and expect an actual place I can walk around in and pick up lore at the very least, walking around said house, but no it's cut scene only and takes like 1 minute and I'm gone. Huh? So I hate to say it, but I can see the budget limits, time limits, or whatever arguments people have had about this game where they felt like it seemed rushed. Certainly a step down from the Dragon Age I loved, but overall it's still pretty fun. I'm probably still only 50% through it.
 
I really need to get back to video games as they one of my biggest passions, but I've been so preoccupied by my novel. Some of the videogame conventions that have made it in to said novel:

-Invisible walls
-NPCs with repetitive routines
-Random treasure chests
-Resetting
-A bestiary
-Fast travel markers
-A villain with angel wings
-Corrupted data
-Leveling up
-A quaint fishing village

These things definitely take on quite a different from in the novel since a novel can't actually be like a video game. For instance, the bestiary is an actual book in the town library and the NPCs are still fairly developed as characters. They don't just say one thing. That being said, I intentionally made those characters slightly flat.

From what you've been saying this seems like a really cool idea. Does the story actually take place inside of a videogame or does it just have some videogame-y elements?
 
From what you've been saying this seems like a really cool idea. Does the story actually take place inside of a videogame or does it just have some videogame-y elements?
Thanks. It takes place in a video game, which is presented as another world as valid as our own.
 
Even though it has some faults (no co-op!) Arise is a very solid entry. I think it even recycles some little things and doesn’t better from other entries.
 
I've finished Dragon Age The Veilguard and at the substantive price drops it's currently at I 100% recommend giving it a go. Playing as a mage it is, mechanically, just a very solid action RPG. A spellblade build supported with chain lightning to quickly set up arcane bombs was very fun. But what I love about it is how stupid it can be.

Been waiting 10 years for this Solas villain story? Fuck you, he’s off the board after the opening mission until the final act.

Revealling that the Chantry's is completely wrong about the Golden City and are basically full of shit? Interesting, if kind of expected. Revealing it in an OPTIONAL sidequest? Iconic. Even if you choose the "I was a true believer!" option the characters barely react and agree to just never speak of it again.

The ending being broadly optimistic for all of the factions I met in the game but casually saying that most of Southern Thedas, the setting of the first games, has basically all been destroyed by blight?

Like it's simultaneously quite a fan service-y game while also just being RUDE to its fans. I love it.
 
she/her
Finally the gaming year has started for us rhythm girlies! Bought Rift of the Necrodancer earlier today and I'm gonna delve a bit into it reaaaaaally soon.
 
Just built a PC last month; it's been life-changing. I haven't played Fallout 4 in what feels like 8 years so it's been a journey starting it up again.

Dead by Daylight looks great on here as well, same for Fortnite and Dead Island. If anyone has any great game suggestions, send them my way! xo
 

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